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Navigating Creative Agency and AI Limitations: A Guide for Designers

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  Preamble I have been working for the last few months on Design & AI Collaboration. Observing the way AI is moving in and students of design using it, I have felt a strong need for academic to put a structure and methodology to work alongside AI. I have observed students of design are adopting the output of AI as is, not further probing or questioning the AI output in the context of the design sense, intent and goal and more importantly missing the humanistic behaviors felt and observed in the field. There seems to be lack of in-depth understanding of the HMW (how might we) AI generates to critic its relevance while the act of stating a problem statement is so engrained in insights which the designer needs to deep think to look for. The terms it generates while pattern recognition when you feed in raw data is great but have observed that the students are unable to deconstruct it and mention them without any deep thinking. The scenarios it generates are so archetypically simi...

design notes...

  It’s simple: If you are designing a mop, talk to your house help maid and design with If you are designing a car jack, talk to the car driver, an older man or a woman and design with If you are designing a kitchen appliance talk to your grand mom and design with her If you are designing a Govt. public mobile app talk to the daily wage Krishna or Fatima and design with If you designing a school text book, talk to the blind kid and design with If you are designing a plumbing wretch, talk to a single mother and design with If you are designing a bathroom, talk to the oldest one in the family and design with If you are designing the car seats, talk to your pregnant sister and design with If you are designing a portable music system, talk to your deaf friend and design with If you are designing a class note book, talk to the left handed student and design with If you a furniture designer, design the bed not the cot If you get a house to design, design the home

Design for a System

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Masters in Design: Design Value Pushers

This curriculum content outlines key pointers for a progressive Masters in Design program, fostering deep expertise in design with compatibility, alignment into the leadership in oragnisational practice. It builds from foundational design appreciation to strategic design leadership, integrating systems to design thinking, innovation, and ethics.  Core Curriculum Key Pointers Design Appreciation & Adoption Aesthetic sensibility towards design principles, empathetic user connect within cultural diverse contexts. Design Thought & Adaptation Evolving design methodologies to respond to dynamic challenges. Research for Design Innovative inquiry methods tailored to design innovation and problem-solving. Contextual Mindfulness Awareness of cultural, economic, environmental, and societal influences on design. Conceptual Liberty Encouraging bold, unconstrained ideation and boundary-pushing creativity. Visualisation ...
  Design is about being passionate. With a dispassionate approach in execution for a compassionate cause, visioning and negotiating with the provider, for a quality comfort of the recipient user.

DESIGN

  Every nation or ethnic demography has its own pre-occupations that direct thought and action which 'determines' design. It is a contextual adaptation directed by a need with a democratic, useful, emotional, nonviolent and cultural sensibility. -     -  V S Ravishankar 2009

Valueholders

  I just figured, Stakeholders as commonly used term vs holders of stake when used, can sound very different ! For a designer, when you are designing in or a system, you are looking at and conscious of the interfaces of the system enabling by design for every participant in adding value to the performance of the system, therefore Valueholders, the rewards are though stakes by default or incidental, that’s not the preoccupation of a designer, like Rao says, designers are Value creators. Ravi | from Notepad | Nov 2024